The Legend of Zelda: Tears of the Kingdom

Summary

The Legend of Zelda : Tears of the Kingdomhas a hefty amount of idle content , from detail and line of dialogue to an entire dungeon . Since it’sconfirmed that there wo n’t be any DLC forTOTKthat could add some of this content , it will forever remain fresh . Unfortunately , this is vulgar in plot exploitation , and there ’s almost always contented that might ’ve made the end product way different but ended up being cut from the final adaptation .

As the verbatim sequel toBreath of the Wild , tear of the Kingdomwas able-bodied to reprocess a lot of character assets and design . There are even strings of text still present in - game fromBOTWthat cite the Divine Beasts despite these string section not being used . However , there ’s also plenty of mental object that should ’ve made it intoTOTKthat is n’t leftover fromBOTWand would ’ve been interesting to see in dramatic play .

teardrop of the Kingdom take Legend of Zelda into mostly familiar ground , but it persist an fantabulous , must - flirt title with raft of creation .

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10A Twice Jump Cooking Effect Could’ve Changed Shrine Solutions

In a lot of shrines , there are chests that could ’ve been obtained and puzzle that could ’ve been skipped if Link was capable to jump just a little high . It turns out that might ’ve been possible if thecooking effect in the game ’s file cabinet for Twice Jumpmade it into the final cut ofTOTK . It would n’t be surprising if its potential for skip over puzzles ended up being the reason it got cut .

When it add up to this cooking effect , it ’s not well-defined incisively how the Twice Jump function would be implemented . While it could ’ve been used to double the height of Link ’s leap , it could ’ve also been used to allow Link to jump twice in quick taking over . Either way , the implications of both possible variations launch the electric potential for stack of bug and depicted object skips that let Link get to his goal much quicker .

Another one of the unused cookery effects in the file ofTOTKis call Emergency Avoid . Like the Twice Jump cooking effect that was also cut , there’snot an exact description of how Emergency Avoid would be implemented . Judging by the name alone , it would ’ve been a heavily justificative effect that might ’ve been capable of salvage Link from a strike that would ’ve otherwise kill him .

Due to the name , it seems likely that food items with Emergency Avoid as an effect would eitherdrastically trim down the legal injury a smasher would ’ve done or peradventure nullify an attack completelyif it would ’ve result in Link dying . It ’s promiscuous to see how this effect could ’ve been determined as having the potential to be too strong , result in it being removed from the terminal version . However , such a justificatory cooking effect could ’ve been a true benediction for boss fights that might stimulate Link to struggle to survive .

There are eighteen computer memory in Zelda TOTK , most of which are collected through retrieve Dragon Tears in Geoglyphs with a few being from quest .

A set of Tears of the Kingdom NPCs showing a mix of anger and sadness

Custom Image by Katarina Cimbaljevic

This variety does n’t come from the game files , but rather from early prevue ofTOTK . Early trailers for a game can be different from the final translation for multiple reasons . One is to keep the story undercover to avoid raider too soon in ontogenesis , and the other is that storylines might change between the beginning and remainder of development . In an early trailer forTOTK , Link gains Rauru ’s limb under Hyrule alternatively of turn a loss his own to Gloom .

The same trailer shows Link managing to grab Zelda ’s arm when she falls . As such , it seems likely that this change was made to keep the actual storyline and opening to the game conceal instead of an overhaul to the gap during growing . However , such a drastically different start to the game could ’ve been improbably interesting to explore .

Like the method acting for how Link gained his new branch , this variety is seen through the differences between former trailer and the last cut of the biz . One of the first trailers showsmore scene of Link and Zelda together , let in them taking a severance from the outfits they wear in the start . But again , this could ’ve been used as makeweight for the trailer to build suspense rather than content that did n’t make the cut .

However , these scenes might also indicate a change in storylines , or could indicate that the orifice surgical incision ofTOTKwas longer in early rendering of the game . It could ’ve been interesting to see whatother location Zelda want to investigateafter being sealed by for a century , and it would ’ve made sense that more surface area could ’ve had secret break after the destruction make by Calamity Ganon . or else , the opening is quick and limited to the ruins beneath Hyrule Castle .

6The Wind Temple Was Slightly Less Cold

TheWind Temple inTears of the Kingdomrequires Level 2 Cold Resistance to keep Link from losing health to the frigid temperatures of this fly ship . However , this was n’t the case in an early rendering of the synagogue . or else , Link only involve a unmarried level of Cold Resistanceto endure on the ship without a nearby fire or elude inside the circumscribed indoor spaces .

command Cold Resistance for a donjon with so much out-of-door space becomes tedious rather quickly , and since it ’s one of the first dungeon Link is likely to visit , that might pass to him being unprepared . Additionally , it ’s easy to forget about the underground timer while focusing on solving puzzles . In the end , it might ’ve been good and more exonerative to keep the lower electric resistance requirement for the Wind Temple , especially when it ’s often the first temple Link will chit-chat inTOTK .

5The Lower Levels Of The Fire Temple Were Darker

TheFire Temple inTears of the Kingdomwent through changes similar to the Wind Temple , but sawchanges to its lightingon lower levels as well . In former versions of the synagogue , the floor of lower levels is difficult to see due to how dark the expanse is . As such , it seems potential that this was changed for the interest of practicality , but it could ’ve been used as anextra layer of trouble .

It ’s not unusual for game to have a dark area that either requires finding a way to turn visible radiation on or navigate the region using light sources like a Verbascum thapsus . This could ’ve been a playfulness dungeon feature article if a puzzle was include to solve the lighting issue . to boot , since the Fire Templedidn’t originally have a Scorching Climate , this puzzler could ’ve brought the mood back if the lighting issue had been solved by adding firing .

A Hinox is an ogre chief found throughout Tears of the Kingdom who drops both ingredients and colossus parts . Hinoxes are both above and below ground .

Tears of the Kingdom Legend of Zelda with Ganondorf, Zelda, and Link featured in the image

Custom Image by Brad Lang

4Unused Rooms Could’ve Held Treasure Or Resources

Multiple locations haverooms that are altogether model , but ca n’t be get at by Link without using glitches . They ’re found at the top of Hyrule Castle and between Fashion Passion and the Gerudo Secret Club . at last , they likely terminate up being reduce from the final edition simply because they were n’t need . Interestingly , these suite also exist inBreath of the Wildand again , are n’t able to be entered by Link .

However , these rooms could ’ve been used , peculiarly the way at the top of Hyrule Castle . invest a valuable detail , such as a strong artillery or Fuse material , in those area but making them difficult to access rather than impossible to enter would ’ve been an interesting puzzle for Link to lick . Plus , if the token were a strong weapon , then heading to the top of the rook would become good .

3Rauru’s Arm Was An Item

The file forTears of the Kingdomhave a version ofRauru ’s arm that ’s a opus of armor instead of a piece of Link . While there are multiple reason that this could ’ve been a file used for testing purposes , it could also indicate that Link acquired the weapon system through different method in early translation of the biz . This becomes even more likely when looking at the first trailer .

Like the change in scenes shown in early trailer , this might indicate thatLink was n’t originally going to lose his sleeve to Gloom . That also might mean that the first version of the storyline is drastically unlike from the final cut since the opening exercise set up the entire plot . Of course , it ’ll never befall , but it would ’ve been interesting to see if this was for testing purposes or the remnant of a story inspection and repair .

2There Are Multiple Unused Master Swords

In the game file , there areseveral adaptation of the Master Swordthat do n’t have an icon or their own weapon system parameter . Additionally , the Master Sword that Link is carrying at the commencement of the plot , which never ends up being used as he explores the ruins with Zelda , live in the game files as a weapon . It can even be acquired using glitches and hack after the opening of the game , but it ’s not possible to use Fuse with it .

Hyrule hold a wad of hurt from Calamity Ganon a hundred years ago , but there ’s a reason it still has n’t been rebuilt in Zelda : Tears of the Kingdom .

Like with Rauru ’s arm as armour in the secret plan files , it ’s possible that this was admit for testing purposes . However , it also line up with theearly trailer show a unlike opening toTOTK , and that version could ’ve admit combat before Link lost nearly all of his forte to Gloom . Even if the method for repairing the Master Sword was earlier different , it could ’ve been fun to fight with the broken reading that ’s in the game filing cabinet until they found a way to rectify it .

Two images of Link cooking in front of a cooking pot in Tears of the Kingdom.

1The Spirit Temple Received An Entire Overhaul

The former version of the Spirit Temple is far unlike from the one seen in the concluding cut ofTOTK . Instead of acting as just a boss way , it was a full dungeonlike the other temples . It was more like anobstacle course instead of a puzzle , however , and include multiple constructs , along with items that could be used for Fuse .

This small-arm of cut content is perhaps the most unsatisfying . compare to other temples , the Spirit Temple felt lackluster and more like a glorified honcho area than a dungeon . While it makes sentiency that it would be unlike think that Mineru is the Sage , it also would ’ve been more satisfying to see what sort of obstruction course of study she could plan over thou of days to screen Link ’s abilities instead of just giving him a boss fight .

It ’s usual for games to have idle content in their files or major differences between what the trailers show and what ’s included in the final game . However , there are times when skip content call down sadness about what the final merchandise might ’ve been if these slice made it through development . In the end , swerve content can only reveal hints at what the first drafts looked like forThe Legend of Zelda : Tears of the Kingdom .

Link executes a Perfect Dodge and prepares to use a Flurry Rush on a Moblin in The Legend of Zelda: Tears of the Kingdom​​​​​​​.

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Link accessing a memory in Zelda: Tears of the Kingdom

Link looking down at a glowing green arm in Tears of the Kingdom. There’s green haze behind him.

Link and Zelda looking at each other in a grass field. Link is kneeling and Zelda is sitting on the ground.

The Legend Of Zelda Tears Of The Kingdom Wind Temple

Marbled Gohma, a rocky, insectlike boss, hangs from the ceiling of Tears of the Kingdom’s Fire Temple. In the center of its massive form is a glowing orange eye.

A red Hinox spots the player on a rainy day in Hyrule, staring at the camera in Zelda: Tears of the Kingdom

The apparently restored, empty Throne Room of Hyrule Castle, as seen in The Legend of Zelda: Tears of the Kingdom.

Tears of the Kingdom’s Link using his magical arm overlayed onto the sun setting behind the corrupted Hyrule Castle

Custom Image by Brad Lang

Link holding up the Master Sword in The Legend of Zelda: Tears of the Kingdom, with a Rito statue from the Depths in the background.

Zelda and Purah from Tears of the Kingdom with Fort Hateno and Akkala Citadel

Mineru’s Construct assembled in the Spirit Temple in The Legend of Zelda: Tears of the Kingdom.

The Legend of Zelda: Tears of the Kingdom