Helldivers 2
Summary
Helldivers 2players have once again been blessed asdeveloper Arrowhead Studio rolls out a plot that let in one of the game ’s most request features alongside some other particular treats . Upon its launch , theHelldivers 2community immediately begin to call into question how long it would take the average user to reach the maximum actor degree give that Boosters and mission trouble modes are locked behind personal progression . While the level cap used to be 50 , developer Arrowhead Studios has hear to feedback and made this limit significantly larger .
Posted onSteam , Arrowhead confirmed thatPatch 01.000.200 has increase the maximal Player Level cap from 50 up to 150meaning Helldivers will now require to pull in plenty more XP if they desire to be in the top square bracket of players . With the boosted Level Cap comes more title of respect to earn as appendage of the community of interests are already impressing with young ranks like Fleet Admiral . Ever since players begin hitting the Level Cap of 50 , the community has requested that more tiers be added to continue that sentience of progression ; for calendar month it ’s been one of the most bespeak features .
Helldivers 2 player are train for the worst as the community identifies a massive new scourge that could make the zombie unstoppable .
What Else Is New In Helldivers 2 Patch 01.000.200?
Bug fixes, Nerfs, Buffs, and Tweaks Galore!
Much like the previously add Flame Tornadoes , the 01.000.200 Patch also brings with it some new environmental hazards in the form of Blizzards and Sandstorms . While these threat can only be found on desert or ice Earth , their presence will make military mission significantly tough as they both impair crusade and reduce visibility , meaning enemies will be able to launch surprise attack more easily . They in all probability wo n’t be as game - changing as the Meteor Showers , but they ’ll unquestionably add a new level of difficultness to a standard mission .
While the increased Level Cap and environmental threats are the major draws of Patch 01.000.200 , the update does include a plethora of low adjustments such asbalancing the " Retrieve Essential Personnel " mission to require fewer civilians on eminent difficulty . Several weapons have also been tweaked , including theAnti - Material Riflewhich is now 30 % more potent , and theDominator , which has had its legal injury boosted from 200 to 300 . enemy have also been direct by the patch;Bile Titans can now no longer be stunnedbut on the upside , Bile Spewers do less equipment casualty with their spit flak .
While Light Armor may not defend a Helldiver as much as Heavy or Medium Armor , it does permit them to sprint for significantly longer .
The 01.000.200 Patch is just the latest representative of Arrowhead Studios pay up attending to what theHelldivers 2communitywants in the game . The developer has earned a report for heed to and implementing feedback from the residential area to such an extent that it ’s even apologise for nerfing weapons in the yesteryear and adjusted foeman spawn rates after buff complained that most of their firearms were now ineffectual against bigger Terminids . With the Level Cap addition now inviolable , the community will no doubt lead off suggestingmore quality - of - life featuressuch as clear Supply Lines or unchanging snowball fights .
Source : Steam