Helldivers 2

Summary

Helldivers 2has a handful of gamy - level artillery that require a real grind , but one in particular is worth the effort . ThoughHelldivers 2genuinely give the majority of gear to players easily , some of the top - tier choices can be akin to those in other games . fortunately , those top pick are not importantly large upgrades compared to other choices , establish them nice to have superior options but not required . This right balance has been one of the central reasonsHelldivers 2has choose the play world by storm and retain its popularity over its first two months .

The fashion to earn new weapon , armor , and boosters is through the plot ’s Warbonds . These are like battle pass that laurel wreath can be spent on to unlock cosmetic and geartrain . The first , which is ten pages long , is free to all and gives everything a role player would need to function at a mellow degree . Warbonds after that have comprise of three page , containing three primary weapon system , armor sets , one booster , and a secondary . Thesenew premium Warbonds inHelldivers 2are price at 1,000 Super Credits , which can be bought oreasily farmed .

Helldivers 2 is just about the best - typeface scenario for a alive - service game , and its show - check gameplay delivers incredibly visceral second .

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The PLAS-1 Scorcher Is Worth The Warbond Grind

Jack-Of-All-Trades Rifle

The PLAS-1 Scorcher is the last weapon of the gratis Warbond , listed on page 10 . It is the hard to get due to the facta total of over 1200 Medals will be needed to unlock it . These Medals are well earned by completing high - level missions or farming trivial missions . Which is easier / faster will vary from person to person . However , this donkeywork is undisputedly worth it for what might be the best overall primary weapon system inHelldivers 2 .

The Scorcher falls into the energy - based weapon category but acts like a short to medium - scope rifle . It comes with six magazines that hold 15 stab each , ready it a artillery that is n’t a heavy consumer , but not enough to spray with . However , unlike other energy - based weapon , it will not overheat . immix with its average damage , the Scorcher may not seem like this expectant weapon choice , butthe ammo type is what make it so impactful .

What makes the Scorcher so strong is the plasm explosion that each shot will cause when it touch on . These explosions are great for dealing with legion of lightly panoplied enemies , but unlike other volatile weapons , the plasma feature of speech mold with medium armour enemies . The blood plasma explosives will penetrate medium armorto an extent , allowing player to portion out withHelldiver 2enemies like Devastatorsor Bile Spewers . However , profound armour unit will cut these explosivesand will need to be killed another way .

A Helldiver firing a weapon with Automatons in the background.

Custom Image by Katarina Cimbaljevic

How The PLAS-1 Scorcher Compares To Other Helldivers 2 Weapons

The Most Flexible Weapon Pick

Though the Scorcher is a great overall weapon system , it does have areas where it is not the preferred option . When facing the Terminids , the Scorcher can become a hazard , asthe explosions will kill player . This becomes an result since most Terminid foeman want to get into scrimmage range and exit the disruption rather quickly . In contrast , Automatons prefer to stay at range , and even those that attempt to fold the gap take a long time , so they can be killed easily .

Having a inviolable secondary or backing weapon , like the Senator hand cannon or Flamethrower , for brusque - mountain chain will be extremely beneficial .

compare to other weapon , the Scorcher can do almost everything just as well , if not better . Shotguns may have a high impact , but the time to kill will be similar . The only two noticeable difference would be that the other energy - base weapons can go entire missions without needing to be resupplied , and thenewHelldivers 2Arc Blitzerand Plasma Shotgun have better area - clear . The caveat is : these weapon system werenew additions in the Cutting Edge Warbondand are the only primary that have these broad - orbit capability .

A squad of Helldivers fighting off Terminids from all sides.

Custom Image by Katarina Cimbaljevic

Overall , the Scorcher is a weapon histrion can take into any situation and finger confident in their power to dispatch the foeman of Super Earth . It will just be of import to understand ammo usance and positioning , as those are what will wipe out if not by rights monitor . Even as young arm go forward to be introduced in future Warbonds , the Scorcher will in all likelihood keep its spot as a diddly-shit - of - all - trades rifle , make it well deserving the nerd inHelldivers 2to take the PLAS-1 Scorcher .

reservoir : PlayStation / YouTube

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Helldivers II is the follow - up to the 2015 multiplayer top - down single - thespian / atomic number 27 - op gunslinger from Arrowhead Game Studios . The sequel , which has shifted gear wheel to a third - person shooter format , drops players into the boots of elect superintendent - soldiers who fight to protect Super Earth from obtrude upon foreign force-out while taking the scrap to those who threaten the " democracy of Super Earth . "

Different Weapons from Helldivers 2

Custom Image by Katarina Cimbaljevic

Helldivers II

PC Games